

Similarly to the first phase, the cooldown between releases depends on Plantera's health: They can be destroyed in a single hit with any weapon or tool, but travel through blocks and deal high damage. Plantera now occasionally releases floating pink spore projectiles that drift towards the player, similar to the spores released by the Giant Fungi Bulb. Defeated tentacles will not regrow, making Plantera much easier to fight once all are killed.

These deal contact damage and get in the way of the player's attacks, but have comparatively little health. Upon transformation, Plantera sprouts eight additional mouths, Plantera's Tentacles, that are attached via vines to her body. Her contact damage is greater than in the first form, but her defense decreases significantly to 10. In this form, Plantera ceases to fire the projectiles from before and instead moves more aggressively in attempts to make contact. Once Plantera is brought down to half of her maximum health (15,000 / 21,000 / 26,775), she changes to her second form: her pink petals fall away to reveal a thorn-filled mouth. There is a short cooldown after a projectile has been fired, which depends on Plantera's health as well as the type of the projectile:Ĭooldown (in seconds), based on Plantera's health Poison Seeds and Thorn Balls are only dispensed while Plantera is below 80% health (24,000 / 33,600 / 42,839). They can overwhelm the player if they stay in the same area for too long.

Thorn Balls are similar to the projectiles released by Spiky Ball Traps, bouncing around erratically. On the Desktop version, Console version, Mobile version, Nintendo Switch version, and tModLoader version, the green Poison Seeds have a 50*1/2 (50%) / 100% chance to inflict the Poisoned debuff. Seeds and Poison Seeds are similar to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow.
